Coleman McCormick

Archive of posts with tag 'Games'

March 8, 2024 • #

Interstate ‘76. Man we had fun playing this game.

March 5, 2024 • #

Interstate ‘76. Man we had fun playing this game.

Weekend Reading: Post-Truth, Knowledge, and Game Graphics

May 30, 2020 • #

⚖️ The Way Out of Post-truth

Another razor sharp analysis from Gurri:

The collapse of trust in our leading institutions has exiled the 21st century to the Siberia of post-truth. I want to be clear about what this means. Reality has not changed. It’s still unyielding. Facts today are partial and contradictory—but that’s always been the case. Post-truth, as I define it, signifies a moment of sharply divergent perspectives on every subject or event, without a trusted authority in the room to settle the matter. A telling symptom is that we no longer care to persuade. We aim to impose our facts and annihilate theirs, a process closer to intellectual holy war than to critical thinking.

🧠 A Simplified “Pretence of Knowledge”

A good summary of Hayek’s famous 1974 address, “A Pretence of Knowledge.” Thinking you can “figure everything out” with expertise is dangerous.

If we truly wish to improve society, we must be humble and realize the bounds of what is possible with social science. Rather than attempting to shape society directly like a sculptor shapes a statue, we must seek instead to understand and to create the right environment for progress, like a gardener in a garden. Overconfidence in the use of science to control society will make a man a tyrant, and will lead to the destruction of a civilization which no brain has designed, but which has instead grown from the free efforts of millions of individuals.

🕹 GTA V Graphics Study

An interesting dive into the crazy amount of technique that goes into modern video game graphics.

Stadia

April 13, 2020 • #

I enabled a trial of Google’s Stadia gaming service yesterday to kick the tires. In Google fashion, their entry into the gaming market isn’t centered around consoles and hardware, but cloud-distributed streaming.

During the unveiling at GDC last year, it seemed impossible to believe that you could deliver a latency-free, 4K experience in high-end games.

15 years ago I was gaming a lot more, but in the last several I’ve done almost none outside of the random iPhone game. I still loosely follow the gaming industry, and often wish I could easily jump in and mess around in games without the heavy investment in consoles and $60+ titles.

Stadia gets you around the need for upfront expense, and its subscription model should make it easier to dip in and try games.

Within 2 minutes of making my account, I had Destiny 2 loaded up. It runs inside a browser window and has some amazing auto-scaling tech to keep latency low and graphics as high as they can be given bandwidth constraints. In the few minutes I ran around, the visuals were in and out, but completely playable.

The big console makers should be worried. This is exactly the type of disruptive shift that steals customers. It’s not ready to pull over the hardcore gamers, to be sure, but the semi-casual folks like me never want to own more hardware. If they can improve the tech (which is a certainty) and get the business model right for subscriptions (less certain), they could capture big market share in games.

Weekend Reading: Universe Sandbox, Mapping Math, and Japanese Companies

February 15, 2020 • #

🌌 Universe Sandbox

This is a physics simulator that replicates the physics of interstellar objects. You can simulate massive planetary collisions or supernovae in the Earth’s solar system, in case you want to see what would happen.

🧮 The Map of Mathematics

A neat catalog “map” of mathematics, with visualizations of things like prime numbers, symmetry, calculus, and more. Quanta Magazine does fantastic work.

🇯🇵 Why So Many of the World’s Oldest Companies are in Japan

In 2019, there were over 33,000 businesses in Japan over a century old, according to research firm Teikoku Data Bank. The oldest hotel in the world has been open since 705 in Yamanashi and confectioner Ichimonjiya Wasuke has been selling sweet treats in Kyoto since 1000. Osaka-based construction giant Takenaka was founded in 1610, while even some global Japanese brands like Suntory and Nintendo have unexpectedly long histories stretching back to the 1800s.

Weekend Reading: Soleimani, Prosperous Universe, and Roam

January 11, 2020 • #

🇮🇷 The Shadow Commander

This 2013 piece from Dexter Filkins gives an excellent background on Qasem Soleimani, an important figure now well known after his killing a couple of weeks ago, but prior to that hardly known by anyone other than experts, even with his massive influence in the region.

🌌 Prosperous Universe

I’m always intrigued by complicated simulation games. I remember a few of these “real-time” MMO games being popular in the early days of online gaming. Glad to see the genre still kicking in an era of low-attention-span gaming largely taking over. From the Prosperous Universe website:

At the heart of our vision lies the concept of a closed economic loop. There have been thousands of browser-based sci-fi strategy games before that emphasize military conflict. By contrast, Prosperous Universe is all about the economy and complex player-driven supply chains in which every material has to be either produced or purchased from other player-run companies.

🔗 Roam Research

Roam is an interesting note-taking tool that’s like a hybrid graph database and wiki. I tinkered with it a little bit. Seems attractive as a way to take meeting notes to try it out.

Weekend Reading: Bullets in Games, Lessons of History, and BrickLink

January 5, 2020 • #

🎮 How Do Bullets Work in Video Games?

A cool analysis of methods for rendering bullet physics in games.

🏟 Notes on “The Lessons of History”

Maksim Stepanenko’s notes on Will and Ariel Durant’s The Lessons of History. I’ve got this one on the shelf, and these nuggets make me want to pick it up now to read.

While working on some Lego sets with the kids, I wanted to know if some extra parts we had were from the sets they got, since everything had gotten mixed up. Since it’d been years since I had any Legos, I thought there might be databases out there to lookup parts by number. Lo-and-behold I found this one where you can input an individual part ID, and also find out what other sets contain the same part. A tool that I would’ve eaten up as a kid cataloging our Legos and searching for “custom” parts.

Reflections of a Video Game Maker

March 6, 2013 • #

If you enjoy hearing stories from visionaries, listen to this talk that Gabe Newell (founder of Valve) gave at UT Austin:

In it he discusses economies within Steam, where Steam is headed as a central core of APIs for game publishing, and a good bit about how the company operates.

“It seems fairly obvious that the Internet does a better job of organizing a bunch of individuals than General Motors or Sears does. Corporations [with hierarchies] tend to be pre-internet ways of organizing production.”

I love to hear stories about really smart people doing work and making things. Gabe definitely fits into that category: He left Microsoft in their crazy lucrative years during the mid-90s to found a video game company with his own money, with a flat structure, and no job titles that now generates hundreds of millions in revenue.

Double Fine: Making Games

February 26, 2012 • #

Ron Gilbert and Tim Schafer have a conversation about adventure games.

This was just before Double Fine raised $2.2MM on Kickstarter to fund a new adventure game.